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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Chapter 2. Rigging Characters for Unity in 3ds Max and Maya

We have already got into some of the major character animation tools that Unity has to offer, but if you have experience modeling and a character that you would like to bring into Unity, this chapter will explain how to get your model rigged and ready.

We will cover typical rigging workflows for 3ds Max and Maya, and illuminate a couple of the pitfalls that you may run into along the way.

We will cover:

  • Basic rigging objectives
  • Rigging with Biped in 3ds Max
  • Rigging with joints in Maya
  • Exporting in Unity compatible formats
You have been reading a chapter from
Unity Character Animation with Mecanim
Published in: Sep 2015
Publisher:
ISBN-13: 9781849696364
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