In this chapter, we created a scene that we can interact with to modify our player with in-app purchases and that we can also use to gain more in-game credits by watching adverts on an iPhone or Android phone to buy more items to further upgrade the player. We will look at building the game on mobile in the Appendix section of this book, as well as how to hide the AD button on PC/macOS platforms.
Finally, we carried all the items we bought over into the game because of which the player's gameplay has been altered thanks to the modifications.
As mentioned a few times in this chapter, the scene had already been made for us in terms of the art. The reason for this was to allow you to experience raycasting objects and to understand that this is an alternative way of interacting in a scene. But what if the platform we are playing this game on is an iPad? An iPad is more of a square shape, compared to the letterbox shape of an iPhone or Android phone. If...