Summary
In this chapter, we barely scratched the surface of machine learning and how to use it for training Unity agents. We learned how to install Unity's official ML-Agents Toolkit, set up a learning environment, and trained the model. However, this is just a basic introduction to the ML-Agents Toolkit, and many unexplored directions are waiting for you. I encourage you to look at the ML-Agents official repository; it includes many interesting demo projects.
In the next chapter, we will wrap everything up by developing an AI agent into a more complex game demo.