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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Chapter 2. Let's Start with the Sky

So, you've downloaded and cracked the seal on a fresh copy of Unity. You've seen some examples of what other people have done with the game engine, and you've taken a whirlwind tour of the interface. You can clear out the Angry Bots Demo project by clicking on File | New Project in the menu. After choosing an empty folder for the new project (you can call it Intro), Unity will close down completely and start up again. Once it does, you're left staring at a 3D plane.

Click on the little landscape icon at the top middle of the Scene view to see this plane, as shown in the following screenshot. It stretches on forever in all directions—seemingly infinitely to either side of you, ahead of you, behind you, straight down to the deepest depths, and straight up to the sky.

It's time to build a game, right? But how do you start? Where do you start?

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