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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – do some housekeeping


We're most of the way to a brand new game, and we barely broke a sweat! Let's take a moment to rename a few things before we make some script adjustments.

  1. Rename the Bomb and Character Prefabs EnemyShip and HeroShip, respectively. You should make this change in both the Hierarchy and Project panels.

  2. In the Project panel, rename the Character Script to HeroShip.

  3. Likewise, rename the FallingObject Script to EnemyShip.

    Note

    If you've been working through the book using the C# examples, you should also rename the class inside the script when you rename the script file.

  4. In the Hierarchy panel, click to select the EnemyShip Prefab (formerly the Bomb Prefab).

  5. Hover your mouse cursor over the Scene view and press the F key to focus in on the EnemyShip. You may notice that the Sphere Collider is too large. Let's fix that.

  6. In the Inspector panel, change the radius of the Sphere Collider to 1.7.

  7. Click on the Apply button to apply these changes to the source Prefab when...

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