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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – find the Mesh Renderer component


Does "renderer" sound familiar to you? We already saw a component called Mesh Renderer when we created our Paddle and Ball GameObjects. If you don't remember, have a look:

  1. Select the Ball, if you haven't already.

  2. Look in the list of the components of the Ball in the Inspector panel. There should be one component there called Mesh Renderer.

  3. If you see only the name of the component, click on the gray arrow next to the component name to expand the component.

Aha! What do we have here? Something called Mesh Renderer—it has a checkmark next to it. What happens if you click on it to uncheck that checkbox?

Go on—try it!

The ball disappeared. No surprises there. We saw something similar happen when we clicked on the checkmark beside an entire GameObject in the previous chapter.

But, I wonder, does this Mesh Renderer component have anything to do with the "renderer" we talked about in our DisappearMe Script? Checking that checkbox certainly seemed to...

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