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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Summary


In this chapter, we have looked at the two core ways of creating interface elements in Unity—GUITextures and GUI scripting. By now you should have enough knowledge to get started in implementing either approach to build interfaces. While there are many more things you can do with GUI scripting, the techniques for establishing elements that we have covered here are the essentials you'll need each time you write a GUI script. We have also looked at how you can alter what is being rendered by a piece of GUI code, a crucial element of creating navigation in Unity game menus.

In the next chapter on Animation Basics, we will finish the game by adding a sequence of congratulatory messages once the player lights the campfire to signal for help.

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