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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Test your knowledge

Q1. SerializableField renders…

A. public variables hidden in the Inspector

B. private variables visible in the Inspector

C. protected variables hidden in the Inspector

D. public variables visible in the Inspector

Q2. Importing audio with the Streaming Load type means...

A. the audio will be loaded in its entirety at startup

B. the audio will be loaded in segments

C. the audio will be muted

D. the audio will be deleted

Q3. Orthographic cameras remove...

A. perspective effects

B. distant objects

C. post-processing

D. MeshRenderers

Q4. The Input.GetAxis function lets you read input from...

A. horizontal and vertical axes

B. VR touch controllers

C. mobile touches

D. mouse clicks

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