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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Spawning objects

The monster will interact with the environment by colliding with the level's walls, the chick, and the rock objects. When the monster collides with a chick or rock object, that object is removed from the environment, and a new object of the same type is spawned at a random location. We also need functionality to reset the environment by removing all spawned objects and re-adding them. However, before we can implement any of this, we need to create the rock and chick objects, so let's do that now.

Creating the prefabs

In this section, we'll create two prefabs: a chick and a rock. We'll base these prefabs on pre-existing assets and modify them to our needs. When we come to implement the ML algorithm, we will award the monster for eating chicks (sorry, chicks!) and penalize it for colliding with rocks:

  1. Drag the Toon Chick prefab from the Assets/ Meshtint Free chick Mega Toon Series/ Prefabs folder to the scene.
  2. Add Rigidbody, Box...
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