In this chapter, you will learn about a family of algorithms for developing board game techniques and creating artificial intelligence. They are based on the principle of a game-tree graph that spans as we evaluate a state and decide to visit its neighbors. They also take into account board games for two rivals. But, with a little bit of work, some of them can be extended to accommodate more players.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia