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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Adding in a cooldown

Ads are great for developers; however, according to Unity's Monetization FAQs, each user is only able to view 25 ads per day. With that in mind, we will likely want to make it so that players can only trigger ads every once in a while. This also has the benefit of making players want to come back to our game after a period of time.

For more information on Unity's Monetization FAQs, check out https://unityads.unity3d.com/help/faq/monetization.

We will now program it so that our Continue option will only work once in awhile, perhaps with a short delay that we can easily customize if we'd like:

  1. To get started, let's dive into our UnityAdController script. We need to add a new variable to it, as you can see in the following highlighted code:
using System; // DateTime
using UnityEngine;

#if UNITY_ADS // Can only compile ad code on support platforms...
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