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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

How to activate, deactivate, and use Telnet for console access


Torque 3D's console is useful for debugging your game, as well as for altering a running game. While the console is available from both the client and the dedicated server's windows, sometimes we need to access the console remotely. This can be especially useful when a dedicated server has been started as either a Windows service or scheduled task, and there is no window available to interact with.

For these circumstances, Torque 3D provides an internal Telnet server that may be used for remote console access. In this recipe, we will learn how to set up and activate console access through Telnet.

Getting ready

We will be using a project based on the Torque 3D's Full template, using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it will be found under the My Projects directory.

How to do it...

In the following steps, we will activate...

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