Giving the camera smooth movement
Torque 3D's standard camera motion causes the camera to start and stop instantaneously, which is a common behavior found in many games. However, there are times when the camera should accelerate and decelerate into its motion. One example of this is when recording a fly-through for a game's video to keep all movement appear smooth. In this recipe, we will set up the camera to smoothly go from standing still to full speed, and back to being stationary.
Getting ready
We will be making TorqueScript changes in a project based on the Torque 3D Full
template, and try them out using the Empty Terrain
level. If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template. It will be found under the My Projects
directory. Then start up your favorite script editor, such as Torsion, and let's get going!
How to do it...
In the following steps, we will modify how the camera moves in response to the user's input...