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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Using an orthographic camera


In most cases, you'll use THREE.PerspectiveCamera to render your scene. With such a camera, the result is a scene with a realistic-looking perspective. Three.js provides an alternative camera with THREE.OrthographicCamera. This camera uses an orthographic projection to render the scene. With this type of projection, all objects have the same size regardless of their distance to the camera. This is in contrast to THREE.PerspectiveCamera, where objects that are further away from the camera appear smaller. This was used often for fake 3D in games such as the Sims or older versions of SimCity (image taken from http://glasnost.itcarlow.ie/~powerk/GeneralGraphicsNotes/projection/projection_images/iosmetric_sim_city.jpg).

In this recipe, we'll show you how to configure THREE.OrthographicCamera so that you can create this fake 3D effect for your own scenes.

Getting ready

For this recipe, the only object from Three.js we use is THREE.OrthographicCamera. This camera is available...

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