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TensorFlow Deep Learning Projects

You're reading from   TensorFlow Deep Learning Projects 10 real-world projects on computer vision, machine translation, chatbots, and reinforcement learning

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788398060
Length 320 pages
Edition 1st Edition
Languages
Concepts
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Authors (5):
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Alberto Boschetti Alberto Boschetti
Author Profile Icon Alberto Boschetti
Alberto Boschetti
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
Luca Massaron Luca Massaron
Author Profile Icon Luca Massaron
Luca Massaron
Abhishek Thakur Abhishek Thakur
Author Profile Icon Abhishek Thakur
Abhishek Thakur
Alexey Grigorev Alexey Grigorev
Author Profile Icon Alexey Grigorev
Alexey Grigorev
+1 more Show less
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Toc

Table of Contents (12) Chapters Close

Preface 1. Recognizing traffic signs using Convnets 2. Annotating Images with Object Detection API FREE CHAPTER 3. Caption Generation for Images 4. Building GANs for Conditional Image Creation 5. Stock Price Prediction with LSTM 6. Create and Train Machine Translation Systems 7. Train and Set up a Chatbot, Able to Discuss Like a Human 8. Detecting Duplicate Quora Questions 9. Building a TensorFlow Recommender System 10. Video Games by Reinforcement Learning 11. Other Books You May Enjoy

The game legacy

Lunar Lander is an arcade game developed by Atari that first appeared in video game arcades around 1979. Developed in black and white vector graphics and distributed in specially devised cabinets, the game showed, as a lateral view, a lunar landing pod approaching the moon, where there were special areas for landing. The landing areas varied in width and accessibility because of the terrain around them, which gave the user different scores when the lander landed. The player was provided with information about altitude, speed, amount of fuel available, score, and time taken so far. Given the force of gravity attracting the landing pod to the ground, the player could rotate or thrust (there were also inertial forces to be considered) the landing pod at the expense of some fuel. The fuel was the key to the game.

The game ended when the landing pod touched the moon...

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