Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Understanding the three rules of topology

Now that we have a basic understanding of how a grid works, we can apply that understanding to a few more shapes. To do this, first, we need to understand the three conditions of good topology.

Rule 1 – an edge loop must terminate into the void or into itself

The first condition is that an edge loop needs to either terminate into the void or directly into itself. A cube is a perfect example of this. Like a plane, a default cube has the perfect topology for a cube. If you run a loop cut along any of the sides, all of the loops meet themselves all the way around. This is illustrated in Figure 2.12.

Figure 2.12 – Loop cut going around a cube

Figure 2.12 – Loop cut going around a cube

A cube is just six grids all joined end to end, with each grid having the same number of faces on them. If you were to isolate one of the sides, as in Figure 2.13, you would be able to run loops through it like any other grid. This is the core idea behind this...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image