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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Table of Contents (16) Chapters Close

Using abstract base classes


If we are to implement our design correctly, then we have to be certain that all of our derived classes have a declaration and definition for each of the functions we want to access through the base class pointer. We can ensure this by making GameObject an abstract base class. An abstract base class cannot be initialized itself; its purpose is to dictate the design of derived classes. This gives us reusability as we know that any object we derive from GameObject will immediately work in the overall scheme of the game.

An abstract base class is a class that contains at least one pure virtual function. A pure virtual function is a function that has no definition and must be implemented in any derived classes. We can make a function pure virtual by suffixing it with =0.

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