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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

PicoBoard—what is it?


Not sure you want a PicoBoard? You can review the exercises in chapter to get a sense of what the board can do. Also, this chapter contains an excercise that uses gravity, which is something that will appeal to anyone who wants to make sprites fall.

With a PicoBoard, we can program our sprites to respond to real-world input from the following controls:

  • Slider

  • Light sensor

  • Sound sensor

  • Button

  • Four pairs of alligator clips

What does this mean? Well, we can program a sprite to jump each time we press a button, move across the stage as we move the slider, dance when we pass in front of the light sensor, apply a graphic effect when we clap our hands, or connect the alligator clips to form a circuit. These are just some ideas to get us started.

While the PicoBoard creates a deeper connection to our projects, there is a potential downside. The projects we adapt to use with the PicoBoard can be used only while we run the projects from our computer. Projects shared on the web cannot...

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