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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Pointers and references


Chapter 2, Using Variables and Types, in section, The stack and the heap gave us the basic information we needed to understand memory layout in Rust. Let's recap here, and fill in some gaps.

Stack and heap

When a program starts up, by default a 2 Mb chunk of memory called the stack is granted to it. The program will use its stack to store all its local variables and function parameters, for example an i32 variable takes 4 bytes on the stack. When our program calls a function, a new stack frame is allocated to it. Through this mechanism, the stack knows in which order functions are called, so that functions return correctly to the calling code, while possibly returning values.

Dynamically sized-types, like strings or vectors, can't be stored on the stack. For these values, a program can request memory space on its heap, which is a much bigger piece of memory than the stack.

When possible, stack allocation is preferred in Rust over heap allocation, because accessing the...

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