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RPA Solution Architect's Handbook

You're reading from   RPA Solution Architect's Handbook Design modern and custom RPA solutions for digital innovation

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803249605
Length 302 pages
Edition 1st Edition
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Author (1):
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Sachin Sahgal Sachin Sahgal
Author Profile Icon Sachin Sahgal
Sachin Sahgal
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Table of Contents (25) Chapters Close

Preface 1. Part 1:Role of a Solution Architect
2. Chapter 1: Why Do We Need a Solution Architect? FREE CHAPTER 3. Chapter 2: Case Study of a Banking Client 4. Chapter 3: Extracurricular Activities 5. Part 2:Being Techno/Functional
6. Chapter 4: Studying the Lay of the Land 7. Chapter 5: Designing Framework for Consistency and Resiliency 8. Chapter 6: Need for Documentation and Working with SIT/UAT Scripts 9. Chapter 7: RPA Development Phases 10. Chapter 8: Customer Obsession in the RPA Journey 11. Part 3: Tool Agnostic Approach
12. Chapter 9: Intelligent Automation 13. Chapter 10: Hyperautomation: The Future of RPA 14. Chapter 11: Reusable Components 15. Chapter 12: RPA as a Service (RPAaaS) 16. Chapter 13: Finding the Best Solution 17. Part 4:Best Practices
18. Chapter 14: Design Best Practices 19. Chapter 15: Data, Security, and Logs 20. Chapter 16: Key Performance Indicators (KPIs) 21. Chapter 17: Reporting, Analytics, Efficiency, and Efficacy 22. Epilogue
23. Index 24. Other Books You May Enjoy

Module pattern

Module patterns are a way of organizing code in software development that involves breaking up a program into smaller, independent parts or modules. These modules can then be used in different parts of the program, making it easier to manage and update the code. In this section, we will discuss module patterns, their use in the software industry, some examples of module patterns, and how they can be used in RPA.

Module patterns in the software industry

Module patterns are widely used in the software industry as a best practice for developing large, complex software systems. By breaking down a program into smaller modules, developers can make it easier to understand and maintain, as well as allow for greater reusability and flexibility. Some common examples of module patterns include the Singleton pattern, the Factory pattern, and the Observer pattern:

  • Singleton pattern: This pattern ensures that there is only one instance of a particular class in a program...
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