Equipped with all the technical knowledge about Q-learning, deep neural networks, and DQN, we can finally put it to work and start to warm up the GPU. In this section, we will apply DQN to an Atari environment, Pong. We have chosen Pong rather than all the other Atari environments because it's simpler to solve and thus requires less time, computational power, and memory. That being said, if you have a decent GPU available, you can apply the same exact configuration to almost all the other Atari games (some may require a little bit of fine-tuning). For the same reason, we adopted a lighter configuration compared to the original DQN paper, both in terms of the capacity of the function approximator (that is, fewer weights) and hyperparameters such as a smaller buffer size. This does not compromise the results rather on Pong but might degrade the performance...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine