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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

If you’ve made it this far, congratulations – you’re an animator. Surprised? You shouldn’t be – an animator is someone who makes animations, and what did you just do? With just the Timeline, the default cube, and fewer than a dozen keyframes, you animated an epic adventure!

Alright, I’ll admit it – maybe our first animation wasn’t that epic, but it was important! We took something boring and found the potential in it for something exciting. Sure, a cube is just a mesh with some faces and vertices, but then so are the characters and objects in your favorite 3D animated film. And all those fancy characters and objects were brought to life with a bunch of keyframes like the ones you just made.

The only difference? Mainly the amount of keyframes. We’re going to need a lot more keyframes in the future. We’ll also need to know a bit more about the true nature of those keyframes, which, for the sake of brevity in this chapter, has been kept secret. The Timeline, as it happens, is not the ideal tool for advanced keyframe editing. In the next chapter, we’re going to need a completely different editor to crack those keyframes open and poke around inside...

You have been reading a chapter from
Realizing 3D Animation in Blender
Published in: Jul 2024
Publisher: Packt
ISBN-13: 9781801077217
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