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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Connecting the clients


Our approach has been bottom-up rather than top-down: first we built the game, then we built the message handlers, and now it's time to bring in the client but all of the pieces are coming together. Next, we want to connect two players so that two people can play XMPPong! First, we need those two players to have unique JIDs, so we need to let each player log into the game.

First, we need to create some accounts so that multiple people can log into the game. Let's create accounts for two players, Marty and Jennifer:

sudo prosodyctl adduser marty@localhost
sudo prosodyctl adduser jennifer@localhost

Tip

For simplicity, I made Marty's password m and Jennifer's password j.

Next, we need to let Marty and Jennifer log into their respective Pong clients. We'll need to extend index.ejs with a couple of input fields to let our players enter their username and password, and we'll need to extend pong.js to accept the new username and password combination and use that to log into...

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