Summary
From shaping up your business model to running a healthy economy and monetizing your product in an ethical, sustainable way, we hope that this penultimate chapter has provided you with the necessary context and practical guidance on how to approach making and running F2P games.
Even the biggest opposers of the F2P market ought to agree that the games industry is incredibly competitive. As designers, we ought to constantly expand our skill sets and step into the shoes of economists, salespeople, community agents, and players themselves. It’s beneficial to learn about and explore all sides of our industry, even if you do not agree with some of its aspects!
In the next—and last—chapter, we’ll aptly look at what it takes to take your game across the finishing line. Expanding deadlines, the diminishing returns of polishing your product, and the dread of heading full speed toward a release—it’s time for Chapter 16, The Final 10%.
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