Summary
In this chapter, we saw how to create interesting characters and give them a specific function in the game world, whether they are playable characters, NPCs, or enemies. You learned how to define a character through a system of numerical stats, abilities, or a control system. We have walked through a playable character design process and put together a pretty cool new Overwatch hero! We also took a closer look at what makes enemies interesting and villains memorable – their motivations, backstories and points of view in the game world.
Finally, we made some important considerations about the concept of diversity and how important it is, in our modern society, to keep that in mind as a part of our creative process.
The next stop is Chapter 11, Balancing Your Content and Systems, where you will learn how to approach balancing your content, adjusting the difficulty, and understanding the concepts of pacing and flow.