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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Prototyping techniques

When it comes to creating a prototype, there are two main options: physical and digital.

You would be surprised to know how many times a physical prototype is used in the video game industry. Many game mechanics can be reproduced through board games, card games, miniature games, or just one sheet of paper with a pen and maybe a few coloring pencils.

Digital prototypes are a bit more complex to put together, but of course, their fidelity to the medium and ability to create real-time environments and handle complex calculations makes them the go-to choice. Most of the time, though, it is always a great idea to start very simply on paper, and then move to digital with clearer ideas.

Paper prototyping

Paper...

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