Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Design Patterns for Java Developers

You're reading from   Practical Design Patterns for Java Developers Hone your software design skills by implementing popular design patterns in Java

Arrow left icon
Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781804614679
Length 266 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Miroslav Wengner Miroslav Wengner
Author Profile Icon Miroslav Wengner
Miroslav Wengner
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: Design Patterns and Java Platform Functionalities
2. Chapter 1: Getting into Software Design Patterns FREE CHAPTER 3. Chapter 2: Discovering the Java Platform for Design Patterns 4. Part 2: Implementing Standard Design Patterns Using Java Programming
5. Chapter 3: Working with Creational Design Patterns 6. Chapter 4: Applying Structural Design Patterns 7. Chapter 5: Behavioral Design Patterns 8. Part 3: Other Essential Patterns and Anti-Patterns
9. Chapter 6: Concurrency Design Patterns 10. Chapter 7: Understanding Common Anti-Patterns 11. Assessments 12. Index 13. Other Books You May Enjoy

Identifying instances using the marker pattern

This pattern is extremely useful in identifying instances at runtime for specific treatment, such as triggering the desired action when an instance is available.

Motivation

The marker interface pattern represents an empty interface. Such an interface is used to identify a special group of classes at runtime. Because of this fact, the maker pattern is sometimes called tagging, as its sole purpose is to distinguish a special type of instance. The application thus provides the possibility to use special handling for such cases at runtime. Logic can be separated and properly encapsulated. Because annotation represents a special form of interface, Java implements the marker interface in two ways – a class can inherit from an interface or be annotated.

Finding it in the JDK

A clearer example of using the marker interface in the JDK can be found in the java.base module. The java.io package defines the Serializable interface...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime