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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – adding realism to your scene with lightmapping


Lightmapping in Unity is a quick and powerful process that can add detailed shadows and object lighting to make your game world appear even more real. To demonstrate this, we'll create a basic scene with primitive objects and preview it before and after lightmapping:

  1. Create a new scene in Unity named lightmappingDemo.

  2. Create a plane positioned at 0, 0, 0 for our objects to sit on.

  3. Create three cubes and position them next to each other on the plane.

  4. Give each cube a different material color or size.

  5. Create a point light and position it so that it lights the three cubes and the plane.

    Your fully assembled scene should look something like the following screenshot:

    As you can see, none of the cubes have cast shadows yet. Directional lights can project shadows across any kind of object automatically, but point lights require lightmapping to cast shadows.

  6. Open the Window menu on the topmost toolbar of the Unity editor and select Lightmapping...

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