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OpenGL 4.0 Shading Language Cookbook

You're reading from   OpenGL 4.0 Shading Language Cookbook With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

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Product type Paperback
Published in Jul 2011
Publisher Packt
ISBN-13 9781849514767
Length 340 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (16) Chapters Close

OpenGL 4.0 Shading Language Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL 4.0 FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading Effects, and Optimizations 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Animation and Particles Index

Creating a noise texture using libnoise


To create a texture for use as a source of noise, we need some way to generate noise values. Implementing a proper noise generator from scratch can be a fairly daunting task. However, we can avoid that by making use of the very nice, open source library libnoise, available from http://libnoise.sourceforge.net. Libnoise is a C++ based library that is released under the Gnu LGPL. It provides a very simple and modular interface to coherent noise generation routines via noise modules. The modules can be chained and linked together in various ways to generate a wide variety of interesting generators. The website has a set of simple tutorials that can help get you started.

Downloading and compiling libnoise is fairly straightforward, and there is good documentation on the website just listed. However, if you are compiling for Windows using MinGW, you will need to make some adjustments to the Makefile in order to properly link the DLL.

In this recipe, we'll...

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