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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Letting users provide direction


Sometimes, we can't handle these scenarios automatically. We need to capture people's attention and ask them for input. This should be done sparingly and only after we've made a reasonable attempt to handle flaky network conditions ourselves.

Letting the users know when encountering turbulence

For the purposes of this book, we'll define turbulence as any situation where people are actively writing new information to the app and we haven't been able to successfully persist this for the past 30 seconds.

In this scenario, we should bump our notification from passive to active and let people know that we've tried and failed to save their changes. Still, we should keep these notifications unobtrusive and not interrupt anything that they're currently doing.

The simplest way to do this is to display updates at regular intervals in order to keep the user apprised of the current state of any synchronization operation. We'll provide updates at 10 seconds, 30 seconds, 1...

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