Summary
In this chapter, we used everything we learned in the earlier chapters with respect to creating a simple game.
We created an enemy spawning system, which instantiates enemies on the scene. Rigidbodies and colliders have been added to handle collisions between enemies in the barriers at the bottom of the screen.
We also added a health bar widget that is linked to health points; if four enemies touch the end of the screen, the game restarts.
The Update()
method was used to handle player input and compare the typed word with destruct codes in order to destroy enemies if needed.
For now, the game is quite simple. Some ideas to enhance the game are as follows:
Add more self-destruct words
Display what the player types on the screen (visual feedback)
Slowly increase the spawning rate as the player destroys enemies
Slowly increase the enemy's speed as the player destroys enemies
Add a scoring system
Implement the Time power (hint: Time.timeScale)
Implement the Bomb power
Make the hack time depend on...