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.NET MAUI Cross-Platform Application Development

You're reading from   .NET MAUI Cross-Platform Application Development Leverage a first-class cross-platform UI framework to build native apps on multiple platforms

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781800569225
Length 400 pages
Edition 1st Edition
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Author (1):
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Roger Ye Roger Ye
Author Profile Icon Roger Ye
Roger Ye
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Exploring .NET MAUI
2. Chapter 1: Getting Started with .NET MAUI FREE CHAPTER 3. Chapter 2: Building Our First .NET MAUI App 4. Chapter 3: User Interface Design with XAML 5. Chapter 4: Exploring MVVM and Data Binding 6. Chapter 5: Navigation using .NET MAUI Shell and NavigationPage 7. Chapter 6: Introducing Dependency Injection and Platform-Specific Services 8. Part 2: Implementing .NET MAUI Blazor
9. Chapter 7: Introducing Blazor Hybrid App Development 10. Chapter 8: Understanding the Blazor Layout and Routing 11. Chapter 9: Implementing Blazor Components 12. Chapter 10: Advanced Topics in Creating Razor Components 13. Part 3: Testing and Deployment
14. Chapter 11: Developing Unit Tests 15. Chapter 12: Deploying and Publishing in App Stores 16. Index 17. Other Books You May Enjoy

Configuring the resources

Resource management is one of the major differences between .NET MAUI and Xamarin.

When it comes to cross-platform development, each platform has its own way of managing resources, and it’s a daunting task for the development team to know and manage all those things. For example, we must include images in multiple sizes to support different resolutions.

In Xamarin, most of the resources are managed separately in platform-specific projects. If we want to add an image, we must add the image files with different sizes to all platform projects separately.

.NET MAUI provides an elegant solution to manage resources effectively. The design goal of one single project for all supported platforms helps to manage resources in one place.

In .NET MAUI, resource files can be tagged into different categories using a build action based on the role they play in the project, as we can see in Table 2.2:

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