Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

Arrow left icon
Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

What this book covers

This book is organized so you can jump around from chapter to chapter to grab the tools required for your project. It is arranged in a logical sequential order, but most of the topics can be learned independently:

Chapter 1, The Business of Composing for Clients, gives you the street smarts you need to get hired for composing jobs. You'll learn how to land composing gigs, learn about networking and get advice on marketing. You'll learn how to deliver a film or game score in a professional way when working with clients.

Chapter 2, Navigating Through the Key Features of FL Studio, introduces you to the digital audio workstation, FL Studio. Here, you'll learn the key tools of FL Studio, including the Channel rack, Piano roll, the Playlist, the Mixer, and the Browser. You'll learn how to record audio in FL Studio and how to export music from the software.

Chapter 3, Designing Music with Themes, Leitmotifs, and Scales, provides you with the music theory to give you a solid foundation for composing songs. Here, you'll learn how to use themes, motifs, and leitmotifs to make your music connect with your movie or game project vision. You'll learn how to use scales, modes, and the circle of fifths chord wheel to give structure to your music arrangements.

Chapter 4, Orchestral MIDI Composing, shows you how to create music for orchestral instruments. You'll learn how to make software plugin instruments sound just like live instruments. You'll learn techniques you can use to compose for string instruments, such as violins, violas, cellos, and basses. You'll learn how to compose MIDI for orchestral chord progressions and considerations for mixing orchestral instruments.

Chapter 5, Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music, shows you how to create sheet music from any FL Studio project with ease so live musicians can read and play your music. You'll also learn how to use Fruity Video Player. If you want to compose for films or video game cut scenes, Fruity Video Player lets you sync music to visuals. Then you'll learn about designing sound effects.

Chapter 6, Influencing Mood with Music and Designing Emotional Music, explores how to compose music for a variety of genres. You'll learn how to compose music that scares your listener, such as music for horror films and games. You'll learn how to design terrifying jump scares, as well as how to compose happy music, sad music, romantic music, and how to create tension and epic music for trailers.

Chapter 7, Creating Interactive Music for Video Games with Wwise, teaches you how to compose interactive music for video games. You'll learn about the Wwise software and see a demo game with sound integrated into it. You'll learn about the interactive horizontal re-sequencing and vertical remixing music techniques and see how Wwise can be used to implement these techniques. You'll also learn how to create music in FL Studio for use in vertical remixing.

Chapter 8, Soundtrack Composing Templates, provides you with tips for overcoming writer's block. You'll be provided with template lists to make your composing efficient and production-ready. You'll also learn about resources to continue your music journey beyond this book.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime