Summary
Let's review. In this chapter:
We've identified key capabilities of both Unity and Blender and looked at why you should choose these programs over their competitors.
Also, I've flagged that you do not need any prior experience with Blender, but it will help greatly if you have a modest familiarity with Unity.
Besides that essential up-front knowledge, we've looked at what software you will need installed and what hardware will get the job done with the least amount of pain.
We've foreshadowed the mini-game level we will develop in this book, which will give you the skills and confidence necessary to go on and create bigger and bolder things in your other projects.
Coming up next, we will gather the necessary resources for our journey, becoming familiar with the Unity Asset Store and setting up the project where all the action will take place.
Ready to become a master of time and space? I hear your engines firing up and I have received your request to launch. Permission granted.
3… 2… 1… lift off!