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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Building the scene

So, now that we have some nice assets to build with, we can start building our first town.

Adding the town background

Returning to the scene view, you should see the following:

Adding the town background

If, however, we add our town background texture (Assets\Sprites\Backgrounds\Background.png) to the scene by dragging it to either the project hierarchy or the scene view, you will end up with the following:

Adding the town background

Note

Be sure to set the background texture position appropriately once you add it to the scene; in this case, be sure the position of the transform is centered in the view at X = 0, Y = 0, Z = 0.

Unity does have a tendency to set the position relative to where your 3D view is at the time of adding it—almost never where you want it.

Our player has vanished!

The reason for this is simple: Unity's sprite system has an ordering system that comes in two parts.

Sprite sorting layers

Sorting Layers (Edit | Project Settings | Tags and Layers) are a collection of sprites, which are bulked together...

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