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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Going further

If you are of the adventurous sort, try expanding your project to add the following features:

  • Expand on the SplashScreen and StartScreen by adding more interesting art, effects, and menus.
  • Either add property drawers or even a complete custom editor for the dialogs in the conversation system covered in Chapter 6, NPCs and Interactions.
  • Extend the Enemy classes in Chapter 9, Getting Ready to Fight, to better configure them in the editor.
  • Build your menus either in a single scene or multiple ones. Manage the transition between each menu state/view.
  • Research the various saving techniques and implement save functionality in your game.
  • Take one of your own game ideas and plan the flow of the game from end to end using a Mindmap tool. Go beyond just the menu and sketch out the entire game.
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