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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Basic Unity UI Optimization Strategies

Remember, each Canvas has its own Canvas Renderer component. Canvases combine all their elements into batches that are rendered together. A Canvas is considered dirty, if its geometry needs to be rebuilt. One of the main goals of optimizing UI is to reduce the number of times a Canvas or its elements are considered dirty, to reduce the number of times that the Canvas needs to be rebatched. With that in mind, let’s look at some techniques for optimizing Unity UI.

Using multiple Canvases and Canvas Hierarchies

Whenever an element on a Canvas is modified, the Canvas is considered dirty, and a draw call is sent to the GPU. If there are multiple items on the Canvas, all the items on the Canvas will need to be reanalyzed to determine how best they should be drawn. So, changing one element on the Canvas requires the CPU to rebuild every element on the Canvas, potentially causing a sudden surge in CPU usage. Due to this, you should put your...

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