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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Other considerations when working in World Space

For the most part, working with UI in World Space isn't much different than working with UI in Screen or Camera Space. There are a few things you have to keep in mind, though.

When working with 3D scenes, you may want your UI to always face the player, regardless of how the player turns the camera—this is known as a billboard effect. You can achieve this with a simple LookAt() function on the transform of the object in the Update() function:

transform.LookAt(2*transform.position-theCamera.transform.position );

You can use a variation of the preceding code, depending on how you want the rotation to behave.

Another consideration with 3D World Space UI is the distance it is away from the camera. You may want to have UI only render when it is a specific distance from the camera, as it may be difficult to see when it is...

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