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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Programming game passes

Throughout the previous chapters, we learned everything about programming Roblox games. We learned how to secure and optimize our game, build data stores, listen to user input, and work with graphical user interfaces (GUIs). While it is true that all of these categories are essential while creating a game, there also needs to be a monetization aspect of your game.

There are many ways to monetize your game. Throughout this chapter, we will cover the most popular ones. One way to start earning from your game is by creating game passes. Roblox allows developers to sell game passes, which act as permanent power-ups for your game. We are allowed to implement the effects of these game passes ourselves. A few examples of game passes are admin commands, double money, bigger plots, exclusive cars, and anything else that fits your game genre.

Each published Roblox game has a Store section, as shown in the following screenshot. Inside this Store section, we can see...

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