Programming game passes
Throughout the previous chapters, we learned everything about programming Roblox games. We learned how to secure and optimize our game, build data stores, listen to user input, and work with graphical user interfaces (GUIs). While it is true that all of these categories are essential while creating a game, there also needs to be a monetization aspect of your game.
There are many ways to monetize your game. Throughout this chapter, we will cover the most popular ones. One way to start earning from your game is by creating game passes. Roblox allows developers to sell game passes, which act as permanent power-ups for your game. We are allowed to implement the effects of these game passes ourselves. A few examples of game passes are admin commands, double money, bigger plots, exclusive cars, and anything else that fits your game genre.
Each published Roblox game has a Store section, as shown in the following screenshot. Inside this Store section, we can see...