Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

Arrow left icon
Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Introduction to data stores

When playing a game, you build progress. This progress can range in measure from the amount of in-game currency to the amount of furniture in a house, to a purchased car, or to anything else. For example, when a player completes certain tasks in your game, they may be rewarded with some coins. These coins are in-game currency, which can be used to unlock various items, such as upgrades or accessories for their avatar.

The average playtime for Roblox games is around 8-20 minutes, depending on the quality and genre of your game. This means that there is a significant chance that players will not finish your game in one run. The problem is that every time the player rejoins your game, their progress is back at zero. This is something we do not want. So, we need to find a way to save the progress that the players of our game make so that they can continue to expand on what they have previously done once they decide to play our game for a second time.

So...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image