Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Lumion 3D

You're reading from   Mastering Lumion 3D Master the art of creating real-time 3D architectural visualizations using Lumion 3D

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783552030
Length 286 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Ready for Lumion 3D FREE CHAPTER 2. Creating a Project in Lumion 3. Importing 3D Models 4. Applying and Creating Materials 5. Creating Your 3D World 6. Lighting in Lumion 7. Creating Realistic Visualizations 8. Non-photorealistic Visualizations with Lumion 9. Animation Techniques 10. Creating Walk-through Visualizations Index

Creating materials in Lumion


Creating a material in Lumion is a mix between what we saw in the previous topics and using the Standard material. The reason why it is a mix is because to use the Standard material, we need at least one texture to use a diffuse texture slot. This topic is slightly different from the previous one because although we created the textures, here we are using Lumion's material to assign textures to a surface.

Before we start covering how the Standard material can be used, let's explore another possibility to create materials in Lumion. Let's assume we have a concrete texture to use in a surface, but for some reason, we are in a rush and don't have much time to tweak the material to get the same concrete look found in other Lumion materials.

Firstly, we have to open the Lumion material library and try to find a material that is similar to the texture we have. After finding the material, the next step is to assign the material to the surface, and this will work as a...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime