Part 1: Foundations of a Modern Rendering Engine
In this part, we will build a solid foundation for our rendering engine. We will cover the following chapters in this section:
- Chapter 1, Introducing the Raptor Engine and Hydra
- Chapter 2, Improving Resources Management
- Chapter 3, Unlocking Multi-Threading
- Chapter 4, Implementing a Frame Graph
- Chapter 5, Unlocking Async Compute