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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

GameScene and SceneFlow

Up to this point, we have only worked with the startScene but in this chapter we will see how to add other scenes to the game, and we'll need a MainMenu scene from where we can go to other scenes, like the options or the achievements scenes.

Each of these scenes will have specific game objects and buttons which will enable us to either change settings or buttons that can take us back to the MainMenu Scene.

The MainMenu scene also needs to have a play button which should link to the startScene which in turn is responsible for starting the game.

Obviously, we can add more scenes and menus according to the needs of the game.

Let us first see how to add buttons to the startScene, so that at the end of the game we can restart the game.

This chapter includes the following topics:

  • Introduction to buttons
  • Organizing the project folder structure
  • Adding a game restart button to the startScene...
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