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Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
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Authors (2):
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Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy
Developing Interactivity

In this chapter, you will continue developing your Captivate project by adding interactivity. This will make it even more interesting, engaging, and fun to use for your students.

This interactivity is created by the interactive objects of Captivate. Three of those objects (Button, Click Box, and Text Entry Box) can stop the playhead and wait for the learner to do or type something. Captivate also provides other means of building interactivity. The Drag and Drop Interaction provides an easy way to build highly engaging interactions. The Multi-States Objects make it very easy to build sophisticated interactions without any programming, and, finally, the all-new interactive video feature takes your instructional videos to new levels of engagement and efficiency.

These features introduce a new level of complexity to your projects, as the students will...

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