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Lumion 3D Cookbook

You're reading from   Lumion 3D Cookbook Revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781783550937
Length 258 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Toc

Table of Contents (15) Chapters Close

Preface 1. Importing in Lumion FREE CHAPTER 2. Placing the Content 3. Manipulating and Controlling 3D Models 4. Constructing Your World 5. Controlling the Weather 6. Working with Lumion Materials 7. Special Features 8. Getting Realism with Camera Effects 9. Non-photorealistic Effects 10. Bringing Your World to Life 11. Creating Videos 12. Rendering 13. Lighting Index

Rendering passes

Rendering passes is the process of rendering different attributes of our scene separately and composing them together to produce the final output that is rendered. Some of the elements available in Lumion are Specular, Lighting, Depth of Field, and some special elements such as Material ID and Skyalpha. We can extract these elements and put everything together in most post-production software that supports the compositing of layers, thereby giving us much greater control over the look of the final result. Let's see how we can access and use these rendering passes.

Getting ready

For this recipe, we can create a small clip using only one snapshot in order to have an image to export. To see how Material ID and Depthmap work, it will be good to add some 3D models to our scene.

How to do it…

Let's start by opening the Movie mode and performing the following steps:

  1. Select a clip and click on the Save Movie button to access the option to export several special formats...
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