Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
LiveCode Mobile Development Beginner's Guide

You're reading from   LiveCode Mobile Development Beginner's Guide With this book and your basic programming knowledge, you'll find it easy to use LiveCode to create mobile apps for Android and iOS. A great starting point for taking the app store by storm.

Arrow left icon
Product type Paperback
Published in Jul 2012
Publisher Packt
ISBN-13 9781849692489
Length 246 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. LiveCode Fundamentals 2. Getting Started with LiveCode Mobile FREE CHAPTER 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device Extending LiveCode Pop Quiz Answers Index

Time for action – transferring imageData


By setting the chosen image to be the same width and height as the group that holds the puzzle pieces (that's where the 900 and 662 numbers came from), it becomes possible to transfer the matching rectangle of data from the full image to the puzzle piece in question.

  1. Open the card script again. Add the makepuzzle handler:

    on makepuzzle
       resetpuzzle
       put the number of images in group "pieces" into imagecount
       repeat with a = 1 to imagecount
          makepiece the short name of image a of group "pieces"
       end repeat
    end makepuzzle
  2. The makepuzzle handler will go through each of the puzzle pieces and call another handler to do the transfer of data for that piece. Here is the makepiece handler:

    on makepiece piecename
       put the width of image piecename into piecewidth
       put the height of image piecename into pieceheight
       put empty into tempimage
       put the left of image piecename - the left of group "pieces"into dx
       put the top of image piecename...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image