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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. Basic Components That Make Up a Three.js Scene FREE CHAPTER 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Creating 3D text


In the last part of this chapter, we'll have a quick look at how you can create 3D text effects. First, we'll look at how to render text using the fonts provided by Three.js, and after that, we'll have a quick look at how you can use your own fonts for this.

Rendering text

Rendering text in Three.js is very easy. All you have to do is define the font you want to use and the basic extrude properties we saw when we discussed THREE.ExtrudeGeometry. The following screenshot shows the 07-text-geometry.html example on how to render text in Three.js:

The code required to create this 3D text is as follows:

var options = {
  size: 90,
  height: 90,
  weight: 'normal',
  font: 'helvetiker',
  style: 'normal',
  bevelThickness: 2,
  bevelSize: 4,
  bevelSegments: 3,
  bevelEnabled: true,
  curveSegments: 12,
  steps: 1
};

// the createMesh is the same function we saw earlier
text1 = createMesh(new THREE.TextGeometry("Learning", options));
text1.position.z = -100;
text1.position.y = 100...
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