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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Index

A

  • animations, platformer game level
    • changing / Changing the animations
  • arrays
    • about / Getting to know arrays
    • elements, defining / Understanding the elements of an array
    • one-dimensional array / One-dimensional and multidimensional arrays
    • multidimensional arrays / One-dimensional and multidimensional arrays
    • and dictionaries, comparing / Comparison between arrays and dictionaries
    • used, in game / Using arrays in your game
  • asm.js physics engine
    • drawbacks / Types of physics engines in Construct 2
  • audio
    • importing, URL / Additional reading
  • Audio object
    • URL / Additional reading

B

  • ball
    • bounce action, enabling / Making the ball bounce
  • best practices, types
    • common / Applying common best practices
    • technical / Applying common best practices
  • blocks
    • features / Adding the blocks
    • adding / Adding the blocks
    • classifying / Adding the blocks
    • destroying / Destroying the blocks
  • Bound to Layout behavior / Making...
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