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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – creating a timer in BeginState


I've modified BeginState quite a bit just for the timer. There are now three examples of ways to switch to PlayState. Plus, there's a timer countdown displayed in the upper right corner. I also put code that I had to write more than once into a new Switch() method.

  1. Edit BeginState as shown in the following screenshot.

  2. Save and play in Unity.

What just happened?

I'm not going to walk you through the State switching code, I already did that previously.

An analysis of the code shown in the preceding screenshot is as follows: On the BeginState class

For lines 9, 10, and 11:

  • Three member variables are declared for use in the countdown timer

  • These will be explained later when they are used in code

  • The reason they are declared here as member variables is that they need to be used in more than one method

  • Remember the variable scope, variables are only visible within the code block they reside in

Line 16: futureTime = screenDuration + Time.realtimeSinceStartup...

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