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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Animating in Unity

Animating objects in Unity can range from a simple rotation effect to complex character movements and actions. You can create animations in code or with the Animation and Animator windows:

  • The Animation window is where animation segments, called clips, are created and managed using a timeline. Object properties are recorded along this timeline and are then played back to create an animated effect.
  • The Animator window manages these clips and their transitions using objects called animation controllers.

You can find more information about the Animator window and its controllers at https://docs.unity3d.com/Manual/AnimatorControllers.html.

Creating and manipulating your target objects in clips will have your game moving in no time. For our short trip into Unity animations, we'll create the same rotation effect in code and using the Animator.

Creating animations in code

To start, we're going to create...

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